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121. Relocate the agents in Amarr Navy (please?) - in Player Features and Ideas Discussion [original thread]
Amarr Navy have an awesome l4 agent in Gyrezen, it's a dead end low-sec system with the only link being to a hi-sec system. So, you can jump from Dabrid into this system, flying a noobship, dock at the station and get a mission. Most of the time ...
- by skye orionis - at 2009.06.19 20:50:00
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122. Introducing new Tactics into eve warfare. - in Player Features and Ideas Discussion [original thread]
Originally by: Niko Lorenzio Flame burn and crash... Game is not ready for this at this stage. Which pretty much sums it up, it would add extra server load and therefore lag. I can remember old tabletop wargames using pencils, papers ...
- by skye orionis - at 2009.06.10 00:40:00
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123. Introducing new Tactics into eve warfare. - in Player Features and Ideas Discussion [original thread]
Making ships non-isotropic in terms of damage resistance and damage output might add something, but eve is really a 2 1/2 dimension engine, everyone agrees what way up is, so having different status for above and below isn't really fair because sh...
- by skye orionis - at 2009.06.09 18:48:00
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124. Caldari HACS INTERS - in Ships and Modules [original thread]
I've heard of cerbs (and caracals) being used with standard assault missiles, giving it much greater effectiveness against frigates and enough spare grid to mount huge buffer tank. A few of these can tear apart swarms of frigates in short order, e...
- by skye orionis - at 2009.06.09 00:02:00
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125. New Ship needed to Move assembled ships w.Rigs - in Player Features and Ideas Discussion [original thread]
Well your options are a) Whine in here and maybe they'll squeeze your idea into a release months/years/never in the future. And then you might need to train a couple of weeks for the skills to fly it, and pay an inflated 'early adopter' price. b...
- by skye orionis - at 2009.06.08 20:12:00
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126. "Warp Core Stabilizer II" is it really Tech 2? - in Player Features and Ideas Discussion [original thread]
I've always felt that the warp disruption mechanic could be a little less digital, adding fractional strengths, optimal ranges and falloff.
- by skye orionis - at 2009.06.04 19:02:00
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127. A quick fix for the proliferation of hot drops - in Player Features and Ideas Discussion [original thread]
Originally by: Sekundar Burnes It also prevents station-hugging capitals from assigning drones to fleet-mates fighting at a gate. If a cap wants to be in the fight, it should be on the grid. How often do real world aircraft carriers ge...
- by skye orionis - at 2009.06.02 00:59:00
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128. System security effects on agent quality and dynamic agent quality - in Player Features and Ideas Discussion [original thread]
Originally by: Fenren I dont think the dynamic thingy would acoplice anything, if it makes people spread out - wich i doubt - you will get the same result as if you make every agent having the same quality That wouldn't really help bec...
- by skye orionis - at 2009.05.30 18:19:00
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129. Walking in MIssions/Archaeology/Hacking sites instead of Stations - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs Only problem with this... Capsuleers being a race of demigods and all... Why would any capsuleer, who i would hope is in their right mind, leave the safety of their capsule for an obviously hostile enviroment in wh...
- by skye orionis - at 2009.05.30 15:43:00
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130. Walking in MIssions/Archaeology/Hacking sites instead of Stations - in Player Features and Ideas Discussion [original thread]
I for one would like to see that too, but, CCP has made it clear that development of an ambulation engine is essential to other projects and will therefore happen regardless. So, if we accept that they're going to spend effort on it I'm presenting...
- by skye orionis - at 2009.05.29 22:29:00
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131. Walking in MIssions/Archaeology/Hacking sites instead of Stations - in Player Features and Ideas Discussion [original thread]
Ambulation is one of those features that stirs up a lot of emotion among players, sure, we'd all like it if (a) we could still use the point and click station interface and (b) CCP would fix other bugs first and not waste dev time on simething tha...
- by skye orionis - at 2009.05.29 19:46:00
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132. Walking in stations - YES, but what about ships? - in EVE General Discussion [original thread]
There are legitimate gameplay reasons to have passengers in some ships - in particular carriers are just crying out for some sort of passenger transport capability. Pilots stow their ships with pods inside the maintenance bay, carrier then jumps t...
- by skye orionis - at 2009.05.29 18:26:00
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133. Is ninja looting an oversight in view of the nerf hammer? - in EVE General Discussion [original thread]
Originally by: baltec1 Depends. I know of a guy who made billions killing dumb mission runners who didn't understand game mechanics in high sec mission hubs. Fixed that for ya. The only thing about ninja salvaging that needs nerfed...
- by skye orionis - at 2009.05.29 17:17:00
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134. New Dev Blog: New Level 4 Agents - in EVE Information Portal [original thread]
Originally by: Argus Greymoore Remove agent quality. This is something I've supported for a long time. If all L4 agents are the same in terms of payout for missions, you have less incentive to stay in a lagged out mission hub where there'...
- by skye orionis - at 2009.05.29 17:12:00
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135. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
The model I suggest is having a limited pool of missions spread across all agents of a faction/level, when a mission is accepted from an agent their pool of missions is decremented and the mission is reseeded to another random agent within the fac...
- by skye orionis - at 2009.05.28 23:38:00
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136. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
Originally by: Nomore Telindus Originally by: Matrix Skye I choose to do my missions alone because I choose to do my missions alone. So you nerfed yourself to the oblivion and now cry because others playing this game according t...
- by skye orionis - at 2009.05.28 21:42:00
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137. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
Originally by: CyberGh0st So perhaps it is a good idea to make all lowsec missions inside deadspace pockets only. Then moving all level 4 missions to lowsec seems a good idea to me. Nah we need regular space so that mission runners c...
- by skye orionis - at 2009.05.28 21:29:00
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138. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
Originally by: Matrix Skye C.H.E.C.K. T.H.E. W.R.E.C.K.S!!! Have you ever ran missions at all? And how do you check the wrecks? Oh yes you use the directional scanner, a device which every pirate can use to gather intel on missioners...
- by skye orionis - at 2009.05.28 19:36:00
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139. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
Originally by: Matrix Skye And since you seem to not know, I'll let you in on a little sekrit. Ravens, and Caldari ships in general have an EM weakness the size of the Ozone hole. So if you scan down a mission fighting against, say Gurista...
- by skye orionis - at 2009.05.28 19:12:00
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140. why people want level 4's moved to low sec - in EVE General Discussion [original thread]
Originally by: Matrix Skye The pirate that scans down a mission runner and has no idea what resist to protect against is a r*tard, plain and simple. May I ask what the damage type of the most popular mission running ships are? I bel...
- by skye orionis - at 2009.05.28 18:40:00
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